Cherry Thompson is a games accessibility specialist/developer with a keen focus on systems design and user experience. They have a background in photography, film production, and art. After 12 years in those fields, disability led them to adapt their skills to a new path. They’ve worked on projects of various sizes from small indies like Gambrinous (Cardpocalypse), GlitchMN (HyperDot) to AAA such as Guerrilla Games (Horizon Zero Dawn), Media Molecule (Dreams), Crystal Dynamics (Marvel’s Avengers), Ubisoft and more. Their practice includes workshops, accessibility audits and sensitivity checks followed up with design collaboration.